The Old Western
If you like cowboys and high-power handguns then this is the build for you! You can pull off some Red Dead Level gunplay with the right perks.
You become the king of V.A.T.S. with this build, each hit rapidly or completely filling your multiple critical meters to fire off at will, with all ranks of Gun-Fu, your V.A.T.S. hits on the fourth target and beyond will automatically be critical hits. So say you find yourself in a 5-on-1 scenario, enter VATS with the Pistol of your choice, line up headshots on all your targets, then let the deadeye style gunplay unfold, force the first 3 shots to be criticals you’ve saved up with critical banker, then any subsequent shots will be automatic Critical hits, which when combined with Calibrated receivers and lucky weapons that do double critical damage on top of Better Criticals boosting all that damage, you’ll slaughter anything in your path. On top of that, if for some reason anyone is left standing, Grim reaper’s sprint should activate, topping you up with action points and filling a critical meter for you to start all over again. You’ve reached Critical Max!
Backstory:
The Cowboy used to run with a gang of thugs back when nuclear fire hadn’t scorched the earth, being neither smart or strong at school, he was a crack shot with rubber bands. Often snapping them with scary accuracy from across the classroom at the teachers and professors he didn’t like. He got mixed in with a bad crowd with his poor behavior. During school he developed a crush on his future wife, Nora, and he quit the gang life when he got called to serve his country in the US Army. His Commanding Officer noticed his accuracy with pistols and rifles early on, and he trained the cowboy in a variety of Old Western style weapons, as these were the cowboy’s favourites. After a long few years of army service, the cowboy decided to settle down with nora and baby shaun was conceived. Alas, that fateful October day of 2077 changed everything for the cowboy, and He began life anew in the wasteland.
S.P.E.C.I.A.L. Stats:
(Early Game)
- Strength:1
- Perception:1
- Endurance:1
- Charisma:2 then 3 (You’re SPECIAL! Book)
- Intelligence:3
- Agility:10
- Luck:10
(End Game)
- Strength:2
- Perception:2
- Endurance:2
- Charisma:4
- Intelligence:4
- Agility:11
- Luck:11
Perk Breakdown:
Levels 1-50:
- Gunslinger I
- Critical Banker I
- Grim Reaper’s Sprint I
- Gun Fu I
- Quick Hands
- Gun Nut I
- Gunslinger II
- Better Criticals I
- Rifleman I
- Rifleman II
- Four Leaf Clover I
- Action Boy/Girl I
- Gun Nut II
- Four Leaf Clover II
- Gunslinger III
- Better Criticals II
- Critical Banker II
- Rifleman III
- Grim Reaper’s Sprint II
- Action Boy/Girl II
- Mysterious Stranger I
- Mysterious Stranger II
- Medic I
- Medic II
- Gun Nut III
- Gun Fu II
- Gunslinger IV
- Quick Hands II
- Ricochet I
- Ricochet II
- Rifleman IV
- Four Leaf Clover III
- Medic III
- Bloody Mess I
- Bloody Mess II
- Bloody Mess III
- *Save Perk Point*
- Action Boy/Girl III
- Gun Nut IV
- Quick Hands III+Better Criticals III
- Mysterious Stranger III
- Gunslinger V
- Critical Banker III
- *Save Perk Point*
- *Save Perk Point*
- Rifleman V+Grim Reaper’s Sprint III
- Bloody Mess IV
- Four Leaf Clover IV
- Mysterious Stranger IV
- Critical Banker IV+Gun Fu III
Suggested Weapons:
(Early Game – Levels 1-20)
Pipe Revolver Pistol (Calibrated Receiver, Long Barrel, Comfort Grip)
Double Barrel Shotgun (Calibrated Receiver, Sawed-off Barrel)
(Mid Game – Levels 21-40)
.44 Pistol (*Kellogg’s Pistol)(Advanced Receiver, Bull Barrel, Comfort Grip) *Special Effect: Critical Strikes refill Action Points
Lever-Action Rifle (*Lucky Eddy)(Powerful Calibrated Reciever, Long Ported Barrel, Marksman’s Stock, Glow Sights) *Special Effect: +2 Luck
(End Game – Level 41+)
*Lucky Western Revolver (Advanced Receiver, Long Barrel, Sharpshooter’s Grip) *Special Effect: Critical Strikes do double damage and fills the critical meter twice as fast.
Suggested Armor:
(Early Game)
Drifter Outfit and Militia Hat or Minutemen Hat
(Mid Game)
Cage Armor and Cowboy Hat (+1 Endurance)
(End Game)
MacCready’s Duster(Ballistic Weave) (+1 Agility) and Cowboy Hat (+1 Endurance)
Companions:
Cait – Works well with her Double-Barrel Shotgun and her Perk “Trigger Rush” can be handy in a pinch. Outfit her in the same Drifter outfit and cowboy hat.
Dogmeat – Always a helpful canine companion, you’ll have the charisma for Attack Dog too by the end of the game if you wish to use it.
None (Lone Wanderer) – Going Solo might be as good an option for this character, as it increases your relatively low Damage Resistance.
Key Quests/To-Do List:
- Collect all the Guns ‘n’ Bullets Magazines.
- Free Cait from the Combat Zone and get her fixed up.
- Follow The Railroad Questline to finish the main story.
- Finish Far Harbour helping the Harbour.
- Finish Nuka-World and spend as much time as possible clearing out Dry Rock Gulch.
- Opt to Kill all Raiders.
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