The Laser Lover
Alright, this one is a personal favourite. I think laser weapons are really really cool. This was the build I made when I first finished Fallout 4 and I’ve remade it twice over.
The idea here is to drive up your critical damage with energy weapons, you can achieve this by combining all ranks of Tesla Science Magazine with the Boosted Photon Agitators for laser rifles as well as the Better Criticals Perk and the Energy Weapons Bobblehead. You can even take full advantage of the Overdrive Chem and do Critical Hits outside VATS.
Backstory:
The Laser Lover grew up in a relatively normal family and had a particular interest in science and like many boys of his age, Action figures. The laser lover would pre-order copies of Tesla Science magazine well before they were released and developed something of an obsession with science into his college years and into his adult life. Excelling in the field of laser technology, he was eventually noticed and recruited by the US army as a weapons engineer. He helped create and maintain some of the mightiest laser technology the world had ever seen. After his time in the military however, he dedicated his spare time to continue his tinkering on lasers and ran into a bit of trouble with the law. He’d never been arrested before and when he was assigned a lawyer he met the love of his life, Nora. After the case was resolved and the Laser Lover allowed to walk free, the pair went out for many drinks together and eventually became partners and had a child. Life was good for the Laser lover until the fated October day when the bombs fell and he was rushed into Vault 111.
S.P.E.C.I.A.L. Stats:
(Early Game)
- Strength: 1
- Perception: 1
- Endurance: 1
- Charisma: 1
- Intelligence: 6
- Agility: 10
- Luck: 8
You’re SPECIAL: Strength
(End Game)
- Strength: 3
- Perception: 2
- Endurance: 2
- Charisma: 2
- Intelligence: 7
- Agility: 11
- Luck: 10
Perk Breakdown:
Levels 1-50:
- Gun Fu I
- Science! I
- Better Criticals I
- Action Boy I
- Rifleman I
- Quick Hands I
- Critical Banker I
- Grim Reaper’s Sprint I
- Rifleman II
- Luck+1 (9)
- Four Leaf Clover I
- Strength+1 (3)
- Armorer I
- Armorer II
- Four Leaf Clover II
- Better Criticals II
- Critical Banker II
- Action Boy II
- Grim Reaper’s Sprint II
- Science! II
- Rifleman III
- Scrapper I
- Scrapper II
- Chemist I
- Armorer III
- Chemist II
- Gun Fu II
- Science III
- Quick Hands II
- Ricochet I
- Ricochet II
- Four Leaf Clover III
- Chemist III
- Rifleman IV
- Mysterious Stranger I
- Mysterious Stranger II
- *Save Perk Point*
- Action Boy III
- Armorer IV
- Quick Hands III
- Science! IV
- Mysterious Stranger III
- Critical Banker III
- Better Criticals III
- Chemist IV
- Grim Reaper’s Sprint III
- Rifleman V
- Four Leaf Clover IV
- Mysterious Stranger IV
- Gun Fu III & Critical Banker IV
Suggested Weapons:
(Early Game – Levels 1-20)
Righteous Authority w/ Boosted Photon Agitator
(Mid Game – Levels 21-40)
Experiment 18-A w/ Sniper Barrel & Reflex Sight
(End Game – Level 41+)
Tesla Rifle w/ Charging Shotgun Barrel
Suggested Armor:
(Early Game)
Undershirt & Jeans w/ Leather Armor
(Mid Game)
Synth Uniform w/ Synth Armor
(End Game)
Synth Uniform w/ BiocommMesh Chest and Legendary Heavy Synth Armor
Companions:
Curie or Paladin Danse
Key Quests/To-Do List:
- Collect all the Tesla Science Magazines.
- Collect the Energy Weapons Bobblehead.
- Max out Curie’s Affinity and finish her quest.
- Finish Far Harbour helping Acadia.
- Finish Automaton and Help the Mechanist.
- Finish Nuka-World and Kill the Raiders.
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